Seminars

Past talks

Speaker: Antonio Deusany de Carvalho Junior, Sc.D. candidate at IME/USP and exchange student at University of Michigan/USA
Date and time: Monday, April 6, 2015 - 13:00
Place: Auditório do CCSL-IME
Abstract:

Cloud Computing is a buzzword that has got the attention of many areas. One of its attractions is the variety of services offered taking advantage of the powerful processing and data distribution. The cloud services present many benefits in case you want to use Cloud Computing but don't want to spend so much time setting up some virtual machine in order to start your projects.

In this talk we are going to present some Cloud Services, and we will discuss the many ways in which these services are useful at musical applications. The first results from this research will presented including a technical specification of the aimed results. We will present cloud services that permit users to exchange messages, and receive push notifications. These services were tested on mobile music applications transmitting million of messages though a single channel per day. The applications created with these services will be presented in detail at the end of the seminar. Everyone is invited to participate from the auditorium or remotely.


(video presentation in portuguese)

Speaker: Antonio Goulart
Date and time: Monday, March 23, 2015 - 13:00
Place: CCSL Auditorium, IME/USP
Abstract:

No abstract in english available.


(video presentation in portuguese)

Speaker: Antonio Goulart
Date and time: Monday, December 8, 2014 - 12:00
Place: CCSL Auditorium, IME/USP
Abstract:

The description will soon be informed.

Speaker: Antonio Deusany de Carvalho Junior
Date and time: Monday, December 1, 2014 - 12:00
Place: CCSL Auditorium, IME/USP
Abstract:

No english abstract available.


(video presentation in portuguese)

Speaker: Wilson Kazuo Mizutani
Date and time: Monday, November 24, 2014 - 12:00
Place: CCSL Auditorium, IME/USP
Abstract:

It is fairly common in digital games for the soundtrack to reduce to a single background music per scene. Little research has been conducted to this day in trying to make those adaptable to player experience, especially compared to the investment in gaming graphical capabilities. This talk aims to present methods and criteria to change music rendering in real time in order to best express the feeling intended for the game. Thus the importance of player experience in game design is also going to be discussed, and how the soundtrack can contribute to this purpose, with examples from real games which are well-known in the market.


(video presentation in portuguese)

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