Adaptive soundtracks in digital games

Presenter: Wilson Kazuo Mizutani

It is fairly common in digital games for the soundtrack to reduce to a single background music per scene. Little research has been conducted to this day in trying to make those adaptable to player experience, especially compared to the investment in gaming graphical capabilities. This talk aims to present methods and criteria to change music rendering in real time in order to best express the feeling intended for the game. Thus the importance of player experience in game design is also going to be discussed, and how the soundtrack can contribute to this purpose, with examples from real games which are well-known in the market.

(video presentation in portuguese)

When: November 24th, 2014

Where: CCSL Auditorium, IME/USP