AUDIENCE ­ Audio Immersion Experiences in the CAVERNA Digital

Regis Rossi A. Faria
Leandro F. Thomaz
Luciano Soares
Breno T. Santos
Marcelo K. Zuffo
João Antônio Zuffo

LSI ­ Laboratório de Sistemas Integráveis
Universidade de São Paulo
Av. Luciano Gualberto, 158 tv.3 ­ 05508-900 ­ São Paulo ­ SP ­ Brasil


In this paper we introduce the AUDIENCE project undergoing in the CAVERNA Digital of theUniversity of São Paulo, whose main purpose is to implement flexible and scalable multichannel spatial audio solutions for this CAVE environment, to permit navigation through a 2D/3D audiovisual scene with both visual and auditory immersion. An architecture for spatial audio production has been proposed to build auralizators, and a whole infrastructure has been designed and installed in the CAVE, so to support several speaker array setups. We present our activities towards the constructionof an Ambisonics auralizator, outline some details and challenges of the implementation. We also cover recent achievements of the project and future directions of investigations.

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