Gestural Sounds by Means of Wave Terrain Synthesis

Anderson Mills
Rodolfo Coelho de Souza

The University of Texas at Austin

Abstract:

Wave terrain synthesis can be used as an efficient tool for generating sound objects with time varying spectra to create a musical gesture. To accomplish this goal some changes need to be made to Mitsuhashi's original approach to wave terrain synthesis. These changes include less limited terrain functions, complex orbital paths, windowing corrections, and displacement of a pair of orbits defining a stereo sound. An example of a CSound implementation is given.

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